The Tesseract Temple

The Temple, As Requested by EN1GMAT1C that was in need of a lending hand to create a virtual place for a college final she had in order to graduate.
She needed a quick solution that looks good and on a budget.

Tesseract became the game engine of choice for this project thanks to a simple to use editing style of an open-source engine derived from Cube 2: Sauerbraten game use to built The Ship.

We completed the temple in 4 weeks extensively with time restraints revamping different versions based on teacher’s requirements.

A  preview of the map’s work in progress can be seen on this live stream.

Completed on September 6, 2016, the results are in and they speak for themselves. The heavy detailed modding and texture porting Impressed everyone in class.

A Revision of the map that will work on any normal Tesseract game for you guys to check it out. [>.0]/
Main: GeekyGalleon
Mirror: Mediafire
Mirror: Quadroplis

Mirror No textures: Enigmatic

Center fountain piece, fountains on sides of door entrances, interior & exterior torches/corner lanterns,
4 small interior pillars w/torches & extra interior/exterior detailing (sun symbol, edge decor) – these models were
taken  from “cm|valley” map made by Cooper and Wrack
Lighting explanation help by Wizard

The final project uses some textures from Sauer Braten collect edition and the map models like the plants actually came from Khorne’s Skyrim HD Flora
(requires the textures and map models from the download for the original map to display properly)

=Quick instructions to extract the files to=

Windows: /My Games/Tesseract/media/
Unix: ~/.tesseract/media/

Work released under Creative Commons license (CC BY-NC-SA 4.0)

Leave a Reply

Your email address will not be published. Required fields are marked *