The Tesseract Temple

Requested by EN1GMAT1C that was in need of a lending hand to create a virtual place for a college final she had in order to graduate.

She needed a quick solution that looks good and on a budget. Then I remembered about the game that made it possible.

Tesseract became the game engine of choice for this project thanks to a simple to use editing style of an open-source engine derived from Cube 2: Sauerbraten.

We worked on getting the temple finished in 4 weeks extensively with time restraints while revamping different versions based on the teacher’s requirements.

A  preview of the map’s work in progress can be seen on this live stream.

There’s also a demo reel that Featured the finished map for a school final

Completed on September 6, 2016, the results are in and they speak for themselves. The heavy detailed modding and texture porting Impressed everyone in class.

There’s also a Revision of the map that will work on any normal Tesseract game for you guys to check it out. [>.0]/

Main: GeekyGalleon

Mirror: Mediafire

Mirror: Quadroplis

Center fountain piece, fountains on sides of door entrances, interior & exterior torches/corner lanterns,
4 small interior pillars w/torches & extra interior/exterior detailing (sun symbol, edge decor) – these models were
taken  from “cm|valley” map made by Cooper and Wrack

Lighting explanation help by Wizard

The final project uses some textures from Sauer Braten collect edition and the map models like the plants actually came from Khorne’s Skyrim HD Flora

(requires the textures and map models from the download for the original map to display properly)

=Quick instructions to extract the files to=

Windows: /My Games/Tesseract/media/

Unix: ~/.tesseract/media/

Mirrored Post
College Portfolio (2016)

Work released under Creative Commons license (CC BY-NC-SA 4.0)

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